<virtual> new GpuHeightFieldWater()
Abstract base class for GPU height field water simulations
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Methods
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addCallback(type, callbackFn)
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Adds callback function that is executed at specific times
Parameters:
Name Type Description type
string Type of callback: 'exertForce' (only choice available now) callbackFn
function Callback function - Source:
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addDynamicObstacle(mesh, mass)
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Adds a dynamic obstacle into the system
Parameters:
Name Type Description mesh
THREE.Mesh Mesh to use as a dynamic obstacle mass
number Mass of the dynamic obstacle - Source:
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addStaticObstacle(mesh)
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Adds a static obstacle into the system
Parameters:
Name Type Description mesh
THREE.Mesh Mesh to use as a static obstacle - Source:
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disturb(position, amount, radius)
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Disturbs the water, causing ripples on the water surface
Parameters:
Name Type Description position
THREE.Vector3 World-space position to disturb at amount
number Amount of water to disturb radius
number Radius of disturb - Source:
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<virtual> flood(volume)
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Floods the scene by the given volume
Parameters:
Name Type Description volume
number Volume of water to flood the scene with, in cubic scene units - Source:
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getObstaclesDisplayTexture() → {THREE.WebGLRenderTarget}
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Gets the obstacle texture
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Returns:
Obstacles texture- Type
- THREE.WebGLRenderTarget
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getPixelFloatData() → {Float32Array}
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Returns the pixel float data for the water textures
NOTE: This is an expensive operation.- Source:
Returns:
Float data of the water texture- Type
- Float32Array
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getShouldDisplayObstaclesTexture() → {boolean}
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Gets whether the obstacles texture should be displayed
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Returns:
Whether the obstacles texture should be displayed- Type
- boolean
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getShouldDisplayWaterTexture() → {boolean}
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Gets whether the water texture should be displayed
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Returns:
Whether the water texture should be displayed- Type
- boolean
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getWaterDisplayTexture() → {THREE.WebGLRenderTarget}
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Gets the water texture that is used for displacement of mesh
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Returns:
Water texture that is used for displacement of mesh- Type
- THREE.WebGLRenderTarget
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removeObstacle(mesh)
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Removes obstacle from the system
Parameters:
Name Type Description mesh
THREE.Mesh Mesh of the obstacle to remove - Source:
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reset()
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Resets the simulation
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setShouldDisplayObstaclesTexture(value)
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Sets whether the obstacles texture should be displayed
Parameters:
Name Type Description value
boolean Whether the obstacles texture should be displayed - Source:
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setShouldDisplayWaterTexture(value)
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Sets whether the water texture should be displayed
Parameters:
Name Type Description value
boolean Whether the water texture should be displayed - Source:
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update(dt)
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Updates the water simulation
NOTE: This needs to be called every frame, after renderer.clear() and before renderer.render(...)Parameters:
Name Type Description dt
number Elapsed time since previous frame - Source: